Search & Destroy
Made : April 2022
Timeframe
1.5 Weeks
Engine
Unreal Engine 4
lEVEL TYPE
Search & Destroy is a 3D, Third-Person Shooter, Linear Level.
Elements
Player : Health / Stamina / Weapons / Movement / Shooting / Interaction. Enemy : Health / Patrol / Aggro / Shooting. Environment : Doors / Sound, Normal, Event Triggers / Pickable Items.
Sequence
The Player needs to sneak into a Top-Secret Laboratory, locate and obtain the necessary files, and then Escape.
First Thoughts
After creating the First Top-Down Document and brainstorming the Basic Idea, I began building my Level in the Engine.
Top-Down Map
Design & Thought Process
First, I created a basic White box with some basic meshes and some Simple AI Placement.
Top-Down Breakdown
The Player has Two Choices to enter the compound, after that, they can progress through the level by being Stealthy or Loud.
The Player has Two Choices to enter the Interior, after that, they can progress through the level with only a Loud Playstyle.
Additionally, on this floor, there is a Weapon that the Player can Loot and add to their Inventory.
The Player must Locate and Steal the Files, then find a way to Escape.
Blueprints
Plugin : Advanced Locomotion System
I worked on :
Player
Rifle
Pistol
Health, Stamina
Looting Corpses
Ammo Count
Wheel Inventory
Projectiles, Shooting
Interaction
Enemy
Health
Aggro
Shooting
Disengage
Roaming
Environment
Door
Normal, Sound Triggers
Escape Pods
Interactable Items
Elevator
Flickering Lights
UI
Health Bar
Stamina Bar
Ammo Count
Weapon Image
Medkits
Low Health